![]() Playing with Fire: Dragon's Breath has the user summoning a stream of flames in front of them, drawing aggro towards the user to distract enemies.Instant Runes: A good amount of its skills cause runes to show up around the caster.Healing Hands: Guardians Hope allows for its user to heal up to 5 allies (including the user - especially the user).Draw Aggro: Dragon's Breath causes this upon enemies.Dragon Knight: One of its skills uses dragon breath to draw aggro towards the user, and its ultimate skill even summons the power of the Guardian Dragon to incinerate foes.Breath Weapon: Its ultimate skill, Guardian Summon, calls upon the Guardian Dragon to breathe fire at its foes, while also providing a defense buff to up to 5 allies (including the user).GuardianA tank that relies on drawing enemies' attention, while also having the capability to support nearby allies. This class also shines in places such as the dance floor of the Masquerade of the Macabre, which maintains an allied NPC contingent (possibly including their own healers) set to usually be large enough to maximize the effect of a player Healer's presence on it.(The exceptions tend to be either warrior-specced enemies balanced to do damage quickly but die a little more quickly, or having massive self-heals of their own on a long cooldown.) The developer notes state they did check and balance for solo viability, where it's deliberately slow to kill, get experience and loot, and clear dungeons - yet also deliberately has enough self-healing and mana recovery to outlast almost all regular monsters and a few bosses not really intended for solo play. Support Party Member: This class, outside of a charged up Unleash, has a low damage output (and the nature of Renew/Unleash means even its damage will be minimal without allies), and is mostly designed for party play instead of solo play.Regenerating Health: Renew inflicts this upon up to 5 allies, while building up stacks of Kinship for every tick to let out a burst of damage through Unleash.There exist two forms of healing, through Healing Wave, which heals up to 5 allies (including the user) through its rectangular area, and Renew, which regenerates allies and the users HP while charging up damage for Unleash. Healing Hands: The primary premise of this class.HealerA supportive and healing unit that also has the capability of unleashing a burst of damage onto enemies. Shock and Awe: Lightning Storm, which has the user sitting still in order to summon multiple lightning bolts, the first of which stuns an opponent.Playing with Fire: Its Fireball skill, which targets a single enemy and also damages those caught in the resulting blast.It also regenerates the Mage's mana and builds Ice Aspect, which increases cast speed. Kill It with Ice: Its Ice Spear skill, which fires several charges of ice before it culminates in one ice spear, which slows an enemy and deals damage over time.Instant Runes: The Rune Siphon cross skill creates one above an enemy, dealing heavy damage over time.Flaming Meteor: Its ultimate skill, Meteor Volley, calls down a rain of these upon opponents caught in the orange magic circles, dealing huge damage.It also builds Fire Aspect, which increases damage output. Fireballs: Its first skill uses two smaller ones, before a large one attacks an enemy from far away.It has to switch between fire and ice in order to keep a steady mana supply, and it also has to carefully choose a position if they do not want some of their skills to be interrupted. MageA ranged attacker that uses magic to damage and interrupt foes. In recent versions, it also gives a defense buff to the user. Spin Attack: Whirlwind has the user spinning around with their weapon, dealing damage to enemies caught inside and also causing a defense debuff.Ground Punch: Seismic Slam, as stated above.Draw Aggro: Sever can draw damaged enemies' attentions towards you, just as long as they aren't already lured by a Guardian or a Necromancer's Big Bones.Its ultimate skill, Earthbreaker, also does the same thing, but it only focuses on one enemy to deal a huge amount of damage. Dishing Out Dirt: Its cross skill, Seismic Slam, creates a hole in the ground, causing jagged rocks to rise out of the ground to deal damage to enemies caught within.Battle Cry: Its passive is one of these, where every fifth skill used by the Warrior increases both the users and their allies attack stat for a short amount of time.It also has some tanking potential, although not to the degree of Guardian. WarriorA powerhouse that relies on close-range DPS and dealing with multiple targets.
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